<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>AI | MURGILDU</title><link>https://murgildu.github.io/tag/ai/</link><atom:link href="https://murgildu.github.io/tag/ai/index.xml" rel="self" type="application/rss+xml"/><description>AI</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Sat, 01 Feb 2025 00:00:00 +0000</lastBuildDate><image><url>https://murgildu.github.io/media/logo_hu_5712fc505db995df.png</url><title>AI</title><link>https://murgildu.github.io/tag/ai/</link></image><item><title>Exploring AI Integration in Unity through Video Game Development 🎮</title><link>https://murgildu.github.io/projects/25-02-01-oier/</link><pubDate>Sat, 01 Feb 2025 00:00:00 +0000</pubDate><guid>https://murgildu.github.io/projects/25-02-01-oier/</guid><description>&lt;p&gt;&lt;strong&gt;Author:&lt;/strong&gt; Oier Álvarez Parada&lt;br&gt;
&lt;strong&gt;Date:&lt;/strong&gt; February 2025&lt;br&gt;
&lt;strong&gt;Supervised by:&lt;/strong&gt; Iñigo López Gazpio &amp;amp; Igor Rodríguez&lt;/p&gt;
&lt;h2 id="-description"&gt;🧠 Description&lt;/h2&gt;
&lt;p&gt;This project corresponds to the &lt;strong&gt;Final Degree Project in Computer Engineering&lt;/strong&gt;, and aims to &lt;strong&gt;explore the integration capacity of Artificial Intelligence (AI) in video game development with Unity&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;To achieve this, a &lt;strong&gt;Tower Defense type video game&lt;/strong&gt; has been developed as a prototype, integrating different traditional AI algorithms (such as &lt;em&gt;A*&lt;/em&gt; and improved versions) and evaluating the use of &lt;strong&gt;generative AI&lt;/strong&gt; for creating 3D assets through tools like &lt;em&gt;StableFast3D&lt;/em&gt; and &lt;em&gt;Blender&lt;/em&gt;, in addition to testing in &lt;strong&gt;virtual reality&lt;/strong&gt; environments.&lt;/p&gt;
&lt;h2 id="-video-game-features"&gt;🎮 Video Game Features&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Tower Defense&lt;/strong&gt; strategy game developed in &lt;strong&gt;Unity (C#)&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Implementation of &lt;strong&gt;pathfinding AI&lt;/strong&gt; using:
&lt;ul&gt;
&lt;li&gt;Random algorithm&lt;/li&gt;
&lt;li&gt;A* algorithm&lt;/li&gt;
&lt;li&gt;Improved version of A*&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Dynamic difficulty&lt;/strong&gt; system, where enemies change their behavior in real time.&lt;/li&gt;
&lt;li&gt;Evaluation of &lt;strong&gt;assets generated by generative AI&lt;/strong&gt; (StableFast3D + Blender + VR).&lt;/li&gt;
&lt;li&gt;Fully functional &lt;strong&gt;economy, enemy waves, HUD and UI&lt;/strong&gt; system.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="-technologies-used"&gt;🧩 Technologies Used&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Unity&lt;/strong&gt; – Main development engine&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;C#&lt;/strong&gt; – Programming language&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Blender&lt;/strong&gt; – 3D asset modeling and analysis&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;StableFast3D&lt;/strong&gt; – Generative AI for 3D model creation&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;SteamVR / OpenXR / ALVR&lt;/strong&gt; – Virtual reality integration&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Git &amp;amp; GitHub&lt;/strong&gt; – Version control&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;</description></item></channel></rss>