<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Project ideas for 2026–2027 | MURGILDU</title><link>https://murgildu.github.io/proposals/</link><atom:link href="https://murgildu.github.io/proposals/index.xml" rel="self" type="application/rss+xml"/><description>Project ideas for 2026–2027</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Thu, 19 Feb 2026 00:00:00 +0000</lastBuildDate><image><url>https://murgildu.github.io/media/logo_hu_5712fc505db995df.png</url><title>Project ideas for 2026–2027</title><link>https://murgildu.github.io/proposals/</link></image><item><title>Inmersive game development for students 🎮</title><link>https://murgildu.github.io/proposals/26-12-19-vrcliming/</link><pubDate>Thu, 19 Feb 2026 00:00:00 +0000</pubDate><guid>https://murgildu.github.io/proposals/26-12-19-vrcliming/</guid><description>&lt;h2 id="inmersive-game-development-for-students"&gt;Inmersive game development for students&lt;/h2&gt;
&lt;p&gt;We would like to create the following environment. &lt;strong&gt;Students create the games that students play.&lt;/strong&gt;
This time we will create a VR Climbing demo.&lt;/p&gt;
&lt;!-- more --&gt;
&lt;p&gt;This forms a life cycle of learning and play. It is the starting point for game generation, where students learn to build immersive environments and design game competitions for their peers. In this way, we foster motivation and active engagement in the classroom.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Create VR cimbing game&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Student: Ander Saez Hernandez&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="immersive-climbing-game-project"&gt;Immersive Climbing Game Project&lt;/h2&gt;
&lt;p&gt;This project features an &lt;strong&gt;immersive climbing game&lt;/strong&gt; designed specifically for hosting &lt;strong&gt;climbing championships among students&lt;/strong&gt;. Built in Godot with VR/XR support, it recreates realistic rock climbing walls, bouldering routes, and competitive formats where players grip holds, plan routes, and compete in real-time.&lt;/p&gt;
&lt;h3 id="key-features"&gt;Key Features&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Realistic climbing mechanics&lt;/strong&gt;: Hand-tracking VR interactions with dynamic grip strength, foot placement, and fatigue simulation to mimic real climbing physics.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Modular climbing walls&lt;/strong&gt;: Procedurally generated or hand-crafted routes (beginner V0 to advanced V8 grades) that students can design and share.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Championship mode&lt;/strong&gt;: Tournament brackets with live leaderboards, spectator camera views, and timed ascents or flash/on-sight scoring.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Multiplayer &amp;amp; social&lt;/strong&gt;: Up to 8 players competing simultaneously, with classroom leaderboards and replay analysis for technique review.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="educational-value"&gt;Educational Value&lt;/h3&gt;
&lt;p&gt;Students first &lt;strong&gt;learn to develop&lt;/strong&gt; the climbing mechanics, route generation algorithms, and multiplayer networking. Then they &lt;strong&gt;playtest and compete&lt;/strong&gt; using their creations, turning the classroom into a competitive arena. This closes the &amp;ldquo;create-play-share-compete&amp;rdquo; lifecycle, boosting engagement through ownership and friendly rivalry.&lt;/p&gt;
&lt;h2 id="perfect-as-a-tfg-project-or-extended-practice-module-combining-game-design-physics-simulation-vr-ux-and-competitive-multiplayer-systems"&gt;Perfect as a TFG project or extended practice module combining game design, physics simulation, VR UX, and competitive multiplayer systems.&lt;/h2&gt;</description></item><item><title>Godot RL exploration projects 🎮</title><link>https://murgildu.github.io/proposals/22-10-22-rl-intelligence/</link><pubDate>Wed, 22 Oct 2025 00:00:00 +0000</pubDate><guid>https://murgildu.github.io/proposals/22-10-22-rl-intelligence/</guid><description>&lt;h2 id="godot-rl-exploration-projects"&gt;Godot RL exploration projects&lt;/h2&gt;
&lt;p&gt;Exploring &lt;strong&gt;Godot RL Agents&lt;/strong&gt; and other RL frameworks to control agents in 2D/3D environments created with Godot, focusing on training policies for navigation, combat, or collaborative behaviors.&lt;/p&gt;
&lt;!-- more --&gt;
&lt;p&gt;&lt;strong&gt;Project: Godot RL Exploration&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Student: Ariana Isabel Yong&lt;/li&gt;
&lt;li&gt;Description: Design several Godot environments (2D and 3D) connected to an RL backend, compare algorithms (e.g. PPO, DQN) and analyze sample efficiency and generalization.&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;</description></item><item><title>VR for different scenarios and haptics 🎮</title><link>https://murgildu.github.io/proposals/26-02-19/</link><pubDate>Wed, 22 Oct 2025 00:00:00 +0000</pubDate><guid>https://murgildu.github.io/proposals/26-02-19/</guid><description>&lt;h2 id="vr-for-different-scenarios-and-haptics"&gt;VR for different scenarios and haptics&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Student: Jon Radaban&lt;/li&gt;
&lt;li&gt;Description: Develop VR scenes for different training or learning scenarios, integrating haptic feedback devices to study presence, usability, and user experience.&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;</description></item></channel></rss>