Project ideas · 2026–2027

Find your next
TFG or TFM.

Create immersive experiences, bring medical data into 3D, or explore smarter ways to use space. Find a starting point that fits your interests.

Explore the ideas

Choose your direction

From focused prototypes to research projects, ordered by increasing complexity. Levels are suggested; we’ll agree the scope together.

Discuss an idea

Build a focused prototype

A clear starting point with a tangible result. Good for a first substantial project in 3D or VR.

TFG

3D creation

From phone photos to VR

Turn a real object into a 3D asset using phone photos, then prepare it for smooth viewing in VR.

Interests 3D modelling · creative technology

Explore the scope: From phone photos to VR

Capture an object, reconstruct it, simplify the model and test it in a small VR scene.

Let’s discuss this idea
TFG

3D creation · Medical XR

A digital twin of a real space

Recreate a classroom, laboratory or simulated operating room as a virtual space that people can explore.

Interests Environment design · 3D modelling

Explore the scope: A digital twin of a real space

Model one room and add navigation and a simple learning or workflow activity.

Let’s discuss this idea
TFG

Space optimisation · Interaction & experience

Make the most of a container

Build a VR packing puzzle where users arrange rectangular objects and compare how efficiently they use space.

Interests Algorithms · interactive programming

Explore the scope: Make the most of a container

Implement a simple packing method and let users inspect, move and compare arrangements in VR.

Let’s discuss this idea
TFG

Interaction & experience · Medical XR

Make virtual objects feel more tangible

Explore how sound, visual cues and ordinary controller vibration can strengthen the feeling of touching a virtual object.

Interests Experience design · creative coding

Explore the scope: Make virtual objects feel more tangible

Build a small interaction demo, such as touching an anatomical model, and compare a few feedback combinations.

Let’s discuss this idea

Develop and evaluate

Combine several skills, build an interactive system and explore how well it works.

TFG

Medical XR · 3D creation

Anatomical models ready for VR

Turn structures extracted from medical images into clear, lightweight 3D models for immersive teaching.

Interests 3D modelling · medical visualisation

Explore the scope: Anatomical models ready for VR

Clean up and simplify a small set of models from the MedVision workflow, then check visual quality and VR performance.

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TFG

Medical XR

Which engine fits medical XR?

Build the same small medical viewing experience in different game engines and compare the results.

Interests Software engineering · benchmarking

Explore the scope: Which engine fits medical XR?

Use a common scene to compare Godot, Unity and Unreal for image quality, interaction, performance and development effort.

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TFG

3D creation · Interaction & experience

Sculpt in virtual clay

Create a simple VR sculpting tool where students shape a 3D object using their hands or controllers.

Interests Creative tools · graphics programming

Explore the scope: Sculpt in virtual clay

Start with a few shaping actions and let users save their creations. Focus on an intuitive modelling experience.

Let’s discuss this idea
TFG

Interaction & experience · 3D creation

Turn a real room into a virtual world

Give real furniture a new virtual role, turning a familiar room into an immersive experience that fits its physical layout.

Interests Spatial design · immersive experiences

Explore the scope: Turn a real room into a virtual world

Map a small room and align a few virtual objects with its real furniture, then evaluate the experience.

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TFG

Medical XR · Interaction & experience

Mark and label anatomy in 3D

Let users point to and label regions directly on a 3D anatomical model in VR, instead of working on a flat screen.

Interests Interface design · data tools

Explore the scope: Mark and label anatomy in 3D

Build selection and labelling tools and export the annotations for the MedVision workflow.

Let’s discuss this idea
TFG

Medical XR

Explore medical scans in XR

Bring medical images and reconstructed structures into one immersive viewer to make their spatial relationships easier to explore.

Interests Visual computing · application development

Explore the scope: Explore medical scans in XR

Adapt the existing Blender MRI viewing workflow into a Godot prototype with simple controls for exploring scans and 3D structures.

Let’s discuss this idea
TFG

Medical XR · Interaction & experience

A virtual practice room for medicine

Create a simulated training space where medical students can explore anatomy and rehearse a simple interaction task.

Interests VR development · educational experiences

Explore the scope: A virtual practice room for medicine

Build one guided practice activity around a reconstructed anatomical model, with clear instructions and feedback.

Let’s discuss this idea
TFG

Medical XR · Interaction & experience

Natural hand interaction in medical VR

Make virtual anatomical structures easier to pick up, move and position using hand tracking, without specialised haptic gloves.

Interests Interaction programming · simulation

Explore the scope: Natural hand interaction in medical VR

Prototype grabbing and manipulation in Godot/OpenXR for the OpenNeuroXR-DVE line, then explore simple ways to make grip behaviour more convincing.

Let’s discuss this idea
TFG

Medical XR · Interaction & experience

Mixed reality for movement practice

Design a rehabilitation-inspired prototype that adds virtual guides or goals to a real movement activity.

Interests Human-computer interaction · health technology

Explore the scope: Mixed reality for movement practice

Create one guided movement task and evaluate the clarity and usability of its feedback in a simulated setting.

Let’s discuss this idea
TFG Existing proposal

Games & AI · Interaction & experience

Games made by students, for students

Build a small immersive game, such as VR climbing, where students can create challenges and play each other's designs.

Interests Game design · VR programming

Explore the scope: Games made by students, for students

Start with one playable climbing activity and a simple way to create routes. Competitions or multiplayer can be later extensions.

Read the earlier proposal

Let’s discuss this idea
TFG Existing proposal

Interaction & experience

VR training with haptic feedback

Develop a learning or training scene and explore how haptic devices affect the experience of interacting with it.

Interests Hardware interaction · experience evaluation

Explore the scope: VR training with haptic feedback

Choose one training scenario and compare interaction with and without the available haptic feedback.

Read the earlier proposal

Let’s discuss this idea

Explore a research question

Compare approaches and investigate open questions. A focused TFG can grow into a deeper TFM.

TFG / TFM

Medical XR

See fatigue and brain activity in 3D

Visualise recorded fatigue or brain-activity data around an avatar or a sports scene to help users explore a session over time.

Interests Data visualisation · human factors

Explore the scope: See fatigue and brain activity in 3D

TFG: create a viewer for recorded data. TFM: compare visual representations and study how people interpret them.

Let’s discuss this idea
TFG / TFM

Medical XR · Interaction & experience

Where do we look when we reach?

Explore how gaze and hand movement work together while people manipulate virtual objects, with possible applications in attention and medical training.

Interests Human-computer interaction · data analysis

Explore the scope: Where do we look when we reach?

TFG: record and visualise eye-hand coordination during a simple task. TFM: investigate gaze estimation or attention measures.

The scope depends on access to eye-tracking hardware or suitable recorded data.

Let’s discuss this idea
TFG / TFM

3D creation · Medical XR

A different way to reconstruct 3D scenes

Explore Gaussian splatting as an alternative to conventional 3D models for viewing reconstructed spaces or anatomical teaching scenes in VR.

Interests Computer graphics · reconstruction

Explore the scope: A different way to reconstruct 3D scenes

TFG: build and test a small viewer. TFM: compare reconstruction approaches, visual quality and VR performance for a defined medical teaching use case.

Godot Gaussian Splatting project

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TFG / TFM Existing proposal

Games & AI

Virtual agents that learn by doing

Create a game-like environment where an agent learns to navigate or complete a task, then explore how its behaviour changes with training.

Interests AI · game environments

Explore the scope: Virtual agents that learn by doing

TFG: connect a small Godot environment to a learning framework. TFM: compare learning methods and how well they transfer to new situations.

Read the earlier proposal

Let’s discuss this idea
TFM

Space optimisation

Packing beyond boxes

Investigate how to arrange irregularly shaped objects efficiently, and use a 3D environment to inspect and compare solutions.

Interests Optimisation · machine learning

Explore the scope: Packing beyond boxes

Define a manageable packing problem, compare selected heuristic or learning-based methods, and analyse space usage and computational cost.

Let’s discuss this idea