TFG
Medical XR · 3D creation
Turn structures extracted from medical images into clear, lightweight 3D models for immersive teaching.
Interests 3D modelling · medical visualisation
Explore the scope: Anatomical models ready for VR
Clean up and simplify a small set of models from the MedVision workflow, then check visual quality and VR performance.
Let’s discuss this idea →TFG
Medical XR
Build the same small medical viewing experience in different game engines and compare the results.
Interests Software engineering · benchmarking
Explore the scope: Which engine fits medical XR?
Use a common scene to compare Godot, Unity and Unreal for image quality, interaction, performance and development effort.
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3D creation · Interaction & experience
Create a simple VR sculpting tool where students shape a 3D object using their hands or controllers.
Interests Creative tools · graphics programming
Explore the scope: Sculpt in virtual clay
Start with a few shaping actions and let users save their creations. Focus on an intuitive modelling experience.
Let’s discuss this idea →TFG
Interaction & experience · 3D creation
Give real furniture a new virtual role, turning a familiar room into an immersive experience that fits its physical layout.
Interests Spatial design · immersive experiences
Explore the scope: Turn a real room into a virtual world
Map a small room and align a few virtual objects with its real furniture, then evaluate the experience.
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Medical XR · Interaction & experience
Let users point to and label regions directly on a 3D anatomical model in VR, instead of working on a flat screen.
Interests Interface design · data tools
Explore the scope: Mark and label anatomy in 3D
TFG
Medical XR
Bring medical images and reconstructed structures into one immersive viewer to make their spatial relationships easier to explore.
Interests Visual computing · application development
Explore the scope: Explore medical scans in XR
Adapt the existing Blender MRI viewing workflow into a Godot prototype with simple controls for exploring scans and 3D structures.
Let’s discuss this idea →TFG
Medical XR · Interaction & experience
Create a simulated training space where medical students can explore anatomy and rehearse a simple interaction task.
Interests VR development · educational experiences
Explore the scope: A virtual practice room for medicine
Build one guided practice activity around a reconstructed anatomical model, with clear instructions and feedback.
Let’s discuss this idea →TFG
Medical XR · Interaction & experience
Make virtual anatomical structures easier to pick up, move and position using hand tracking, without specialised haptic gloves.
Interests Interaction programming · simulation
Explore the scope: Natural hand interaction in medical VR
Prototype grabbing and manipulation in Godot/OpenXR for the OpenNeuroXR-DVE line, then explore simple ways to make grip behaviour more convincing.
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Medical XR · Interaction & experience
Design a rehabilitation-inspired prototype that adds virtual guides or goals to a real movement activity.
Interests Human-computer interaction · health technology
Explore the scope: Mixed reality for movement practice
Create one guided movement task and evaluate the clarity and usability of its feedback in a simulated setting.
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Existing proposal
Games & AI · Interaction & experience
Build a small immersive game, such as VR climbing, where students can create challenges and play each other's designs.
Interests Game design · VR programming
Explore the scope: Games made by students, for students
TFG
Existing proposal
Interaction & experience
Develop a learning or training scene and explore how haptic devices affect the experience of interacting with it.
Interests Hardware interaction · experience evaluation
Explore the scope: VR training with haptic feedback