<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>MURGILDU</title><link>https://murgildu.github.io/</link><atom:link href="https://murgildu.github.io/index.xml" rel="self" type="application/rss+xml"/><description>MURGILDU</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Mon, 24 Oct 2022 00:00:00 +0000</lastBuildDate><image><url>https://murgildu.github.io/media/logo_hu_5712fc505db995df.png</url><title>MURGILDU</title><link>https://murgildu.github.io/</link></image><item><title>Classroom Escape Room: cryptography in VR</title><link>https://murgildu.github.io/projects/26-09-28-classroom-escape-room/</link><pubDate>Mon, 28 Sep 2026 00:00:00 +0000</pubDate><guid>https://murgildu.github.io/projects/26-09-28-classroom-escape-room/</guid><description>&lt;p&gt;&lt;strong&gt;Can you crack the code and find your way out?&lt;/strong&gt; MURGILDU took part in the &lt;strong&gt;Godot XR Game Jam — September 2026&lt;/strong&gt; with &lt;em&gt;Classroom Escape Room&lt;/em&gt;, a small educational VR prototype built in Godot.&lt;/p&gt;
&lt;p&gt;The idea is simple: explore a professor&amp;rsquo;s office, follow clues, and use interactive machines to recover an encrypted code. The machines handle the calculations; your challenge is to work out what comes next. It&amp;rsquo;s an introduction to &lt;strong&gt;RSA cryptography&lt;/strong&gt; through exploration and puzzles.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;a href="https://murgildu.github.io/author/urko-mungia/"&gt;Urko Mungia&lt;/a&gt; led the project and carried out most of the development&lt;/strong&gt;, with mentoring from &lt;a href="https://murgildu.github.io/author/inigo-lopez-gazpio/"&gt;Inigo Lopez-Gazpio&lt;/a&gt; and an original cryptography idea from &lt;a href="https://murgildu.github.io/author/andoni-mujika/"&gt;Andoni Mujika&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Curious to see it in action? &lt;a href="https://github.com/murgildu/Godot_XR_Jam_2026__Classroom-Escape-Room/blob/main/Spoiler/classroom-escape-room-compressed.webm" target="_blank" rel="noopener"&gt;Watch the gameplay video (spoilers)&lt;/a&gt; or explore the source code above.&lt;/p&gt;</description></item><item><title>Inmersive game development for students 🎮</title><link>https://murgildu.github.io/proposals/26-12-19-vrcliming/</link><pubDate>Thu, 19 Feb 2026 00:00:00 +0000</pubDate><guid>https://murgildu.github.io/proposals/26-12-19-vrcliming/</guid><description>&lt;h2 id="inmersive-game-development-for-students"&gt;Inmersive game development for students&lt;/h2&gt;
&lt;p&gt;We would like to create the following environment. &lt;strong&gt;Students create the games that students play.&lt;/strong&gt;
This time we will create a VR Climbing demo.&lt;/p&gt;
&lt;!-- more --&gt;
&lt;p&gt;This forms a life cycle of learning and play. It is the starting point for game generation, where students learn to build immersive environments and design game competitions for their peers. In this way, we foster motivation and active engagement in the classroom.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Create VR cimbing game&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Student: Ander Saez Hernandez&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="immersive-climbing-game-project"&gt;Immersive Climbing Game Project&lt;/h2&gt;
&lt;p&gt;This project features an &lt;strong&gt;immersive climbing game&lt;/strong&gt; designed specifically for hosting &lt;strong&gt;climbing championships among students&lt;/strong&gt;. Built in Godot with VR/XR support, it recreates realistic rock climbing walls, bouldering routes, and competitive formats where players grip holds, plan routes, and compete in real-time.&lt;/p&gt;
&lt;h3 id="key-features"&gt;Key Features&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Realistic climbing mechanics&lt;/strong&gt;: Hand-tracking VR interactions with dynamic grip strength, foot placement, and fatigue simulation to mimic real climbing physics.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Modular climbing walls&lt;/strong&gt;: Procedurally generated or hand-crafted routes (beginner V0 to advanced V8 grades) that students can design and share.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Championship mode&lt;/strong&gt;: Tournament brackets with live leaderboards, spectator camera views, and timed ascents or flash/on-sight scoring.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Multiplayer &amp;amp; social&lt;/strong&gt;: Up to 8 players competing simultaneously, with classroom leaderboards and replay analysis for technique review.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="educational-value"&gt;Educational Value&lt;/h3&gt;
&lt;p&gt;Students first &lt;strong&gt;learn to develop&lt;/strong&gt; the climbing mechanics, route generation algorithms, and multiplayer networking. Then they &lt;strong&gt;playtest and compete&lt;/strong&gt; using their creations, turning the classroom into a competitive arena. This closes the &amp;ldquo;create-play-share-compete&amp;rdquo; lifecycle, boosting engagement through ownership and friendly rivalry.&lt;/p&gt;
&lt;h2 id="perfect-as-a-tfg-project-or-extended-practice-module-combining-game-design-physics-simulation-vr-ux-and-competitive-multiplayer-systems"&gt;Perfect as a TFG project or extended practice module combining game design, physics simulation, VR UX, and competitive multiplayer systems.&lt;/h2&gt;</description></item><item><title>Contact</title><link>https://murgildu.github.io/contact/</link><pubDate>Wed, 22 Oct 2025 00:00:00 +0000</pubDate><guid>https://murgildu.github.io/contact/</guid><description/></item><item><title>Godot RL exploration projects 🎮</title><link>https://murgildu.github.io/proposals/22-10-22-rl-intelligence/</link><pubDate>Wed, 22 Oct 2025 00:00:00 +0000</pubDate><guid>https://murgildu.github.io/proposals/22-10-22-rl-intelligence/</guid><description>&lt;h2 id="godot-rl-exploration-projects"&gt;Godot RL exploration projects&lt;/h2&gt;
&lt;p&gt;Exploring &lt;strong&gt;Godot RL Agents&lt;/strong&gt; and other RL frameworks to control agents in 2D/3D environments created with Godot, focusing on training policies for navigation, combat, or collaborative behaviors.&lt;/p&gt;
&lt;!-- more --&gt;
&lt;p&gt;&lt;strong&gt;Project: Godot RL Exploration&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Student: Ariana Isabel Yong&lt;/li&gt;
&lt;li&gt;Description: Design several Godot environments (2D and 3D) connected to an RL backend, compare algorithms (e.g. PPO, DQN) and analyze sample efficiency and generalization.&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;</description></item><item><title>VR for different scenarios and haptics 🎮</title><link>https://murgildu.github.io/proposals/26-02-19/</link><pubDate>Wed, 22 Oct 2025 00:00:00 +0000</pubDate><guid>https://murgildu.github.io/proposals/26-02-19/</guid><description>&lt;h2 id="vr-for-different-scenarios-and-haptics"&gt;VR for different scenarios and haptics&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Student: Jon Radaban&lt;/li&gt;
&lt;li&gt;Description: Develop VR scenes for different training or learning scenarios, integrating haptic feedback devices to study presence, usability, and user experience.&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;</description></item><item><title>Educational Simulator for Lithium Battery Welding in Virtual Reality 🎮</title><link>https://murgildu.github.io/projects/25-09-01-iraida/</link><pubDate>Wed, 01 Oct 2025 00:00:00 +0000</pubDate><guid>https://murgildu.github.io/projects/25-09-01-iraida/</guid><description>&lt;p&gt;&lt;strong&gt;Author:&lt;/strong&gt; Iraida Abad López&lt;br&gt;
&lt;strong&gt;Date:&lt;/strong&gt; October 2025&lt;br&gt;
&lt;strong&gt;Supervised by:&lt;/strong&gt; Iñigo López Gazpio &amp;amp; Igor Rodríguez Rodríguez&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="-description"&gt;🧠 Description&lt;/h2&gt;
&lt;p&gt;This project is part of the &lt;strong&gt;Bachelor’s Final Project in Computer Engineering&lt;/strong&gt;, and its goal is to &lt;strong&gt;develop an educational virtual reality (VR) application&lt;/strong&gt; that simulates the process of &lt;strong&gt;assembling and welding a 10s4p lithium battery pack&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;The application allows students to &lt;strong&gt;safely practice&lt;/strong&gt; the assembly process, eliminating physical risks and optimizing material usage.&lt;br&gt;
The simulator recreates an &lt;strong&gt;immersive virtual classroom&lt;/strong&gt; where users can interact with lithium cells, nickel strips, supports, and real tools modeled in 3D.&lt;/p&gt;
&lt;p&gt;The project aims to &lt;strong&gt;promote practical and safe learning&lt;/strong&gt;, aligned with the &lt;strong&gt;Sustainable Development Goals (SDGs)&lt;/strong&gt;, especially the goal of &lt;em&gt;quality and inclusive education&lt;/em&gt;.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="-technologies-used"&gt;🧩 Technologies Used&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Unity (C#)&lt;/strong&gt; – Main engine for the virtual reality environment&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Blender&lt;/strong&gt; – 3D modeling of tools and components&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;XR Interaction Toolkit&lt;/strong&gt; – Interaction and immersion management in VR&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Oculus Meta Quest 2 / 3&lt;/strong&gt; – Devices used for testing and execution&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Unity Hub &amp;amp; Unity Version Control&lt;/strong&gt; – Project management and control&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Google Drive &amp;amp; Plastic SCM&lt;/strong&gt; – Storage and version control&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id="-main-features"&gt;🎮 Main Features&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Interactive and educational simulation&lt;/strong&gt; of spot welding process&lt;/li&gt;
&lt;li&gt;Digital modeling of all elements:
&lt;ul&gt;
&lt;li&gt;18650 lithium cells&lt;/li&gt;
&lt;li&gt;Nickel strips&lt;/li&gt;
&lt;li&gt;10s4p support&lt;/li&gt;
&lt;li&gt;Functional spot welder and multimeter&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Feedback system&lt;/strong&gt; to evaluate practice and correct mistakes&lt;/li&gt;
&lt;li&gt;Performance-optimized scenario with simple materials and colors&lt;/li&gt;
&lt;li&gt;User Interface (UI) allowing reset, validation, or element locking&lt;/li&gt;
&lt;li&gt;Compatibility with &lt;strong&gt;Meta Quest 2 and 3&lt;/strong&gt;, both wirelessly and connected&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id="-project-objectives"&gt;🧱 Project Objectives&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Develop a &lt;strong&gt;safe and realistic training environment&lt;/strong&gt; for students&lt;/li&gt;
&lt;li&gt;Explore the use of &lt;strong&gt;VR as an educational tool&lt;/strong&gt; in engineering&lt;/li&gt;
&lt;li&gt;Reduce risks associated with welding real batteries&lt;/li&gt;
&lt;li&gt;Promote educational inclusion and accessibility through VR&lt;/li&gt;
&lt;li&gt;Establish a foundation for future versions with expanded features&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id="-game-screenshots"&gt;📸 Game Screenshots&lt;/h2&gt;
&lt;p&gt;
&lt;figure &gt;
&lt;div class="d-flex justify-content-center"&gt;
&lt;div class="w-100" &gt;&lt;img alt="cells" srcset="
/media/celdas_hu_feeb5cf28567abf6.webp 400w,
/media/celdas_hu_fb8f3c0ebcf58743.webp 760w,
/media/celdas_hu_234ba33f3a251338.webp 1200w"
src="https://murgildu.github.io/media/celdas_hu_feeb5cf28567abf6.webp"
width="760"
height="363"
loading="lazy" data-zoomable /&gt;&lt;/div&gt;
&lt;/div&gt;&lt;/figure&gt;
&lt;figure &gt;
&lt;div class="d-flex justify-content-center"&gt;
&lt;div class="w-100" &gt;&lt;img alt="lego_cells " srcset="
/media/lego_celdas_hu_713e677efababf28.webp 400w,
/media/lego_celdas_hu_790565598addb1ee.webp 760w,
/media/lego_celdas_hu_f7280f561c553d0e.webp 1200w"
src="https://murgildu.github.io/media/lego_celdas_hu_713e677efababf28.webp"
width="760"
height="376"
loading="lazy" data-zoomable /&gt;&lt;/div&gt;
&lt;/div&gt;&lt;/figure&gt;
&lt;figure &gt;
&lt;div class="d-flex justify-content-center"&gt;
&lt;div class="w-100" &gt;&lt;img alt="batteries" srcset="
/media/baterias_litio_hu_b7aadaa7bd793eb0.webp 400w,
/media/baterias_litio_hu_5a11c21ed448fc5a.webp 760w,
/media/baterias_litio_hu_d23606269f1aa8b6.webp 1200w"
src="https://murgildu.github.io/media/baterias_litio_hu_b7aadaa7bd793eb0.webp"
width="760"
height="399"
loading="lazy" data-zoomable /&gt;&lt;/div&gt;
&lt;/div&gt;&lt;/figure&gt;
&lt;figure &gt;
&lt;div class="d-flex justify-content-center"&gt;
&lt;div class="w-100" &gt;&lt;img alt="nickel strip" srcset="
/media/cinta_niquel_hu_9f3939fed7c0b2fb.webp 400w,
/media/cinta_niquel_hu_7e1cef109913bb4b.webp 760w,
/media/cinta_niquel_hu_1cfdca1631fc7265.webp 1200w"
src="https://murgildu.github.io/media/cinta_niquel_hu_9f3939fed7c0b2fb.webp"
width="760"
height="398"
loading="lazy" data-zoomable /&gt;&lt;/div&gt;
&lt;/div&gt;&lt;/figure&gt;
&lt;figure &gt;
&lt;div class="d-flex justify-content-center"&gt;
&lt;div class="w-100" &gt;&lt;img alt="spot welder" srcset="
/media/soldador_punto_hu_2266ba64f7ed2ee3.webp 400w,
/media/soldador_punto_hu_2f4169de761ac7d7.webp 760w,
/media/soldador_punto_hu_abe3f9d43e1f20b0.webp 1200w"
src="https://murgildu.github.io/media/soldador_punto_hu_2266ba64f7ed2ee3.webp"
width="760"
height="396"
loading="lazy" data-zoomable /&gt;&lt;/div&gt;
&lt;/div&gt;&lt;/figure&gt;
&lt;figure &gt;
&lt;div class="d-flex justify-content-center"&gt;
&lt;div class="w-100" &gt;&lt;img alt="voltmeter" srcset="
/media/voltimetro_hu_75fbfc100b52ae22.webp 400w,
/media/voltimetro_hu_b5cf7ce91275916c.webp 760w,
/media/voltimetro_hu_402b956973e8d199.webp 1200w"
src="https://murgildu.github.io/media/voltimetro_hu_75fbfc100b52ae22.webp"
width="760"
height="392"
loading="lazy" data-zoomable /&gt;&lt;/div&gt;
&lt;/div&gt;&lt;/figure&gt;
&lt;figure &gt;
&lt;div class="d-flex justify-content-center"&gt;
&lt;div class="w-100" &gt;&lt;img alt="battery box" srcset="
/media/caja_pilas_hu_100ae7b77f74efaa.webp 400w,
/media/caja_pilas_hu_7b01bc585c73dcf0.webp 760w,
/media/caja_pilas_hu_1825b4e23b9b347d.webp 1200w"
src="https://murgildu.github.io/media/caja_pilas_hu_100ae7b77f74efaa.webp"
width="760"
height="349"
loading="lazy" data-zoomable /&gt;&lt;/div&gt;
&lt;/div&gt;&lt;/figure&gt;
&lt;figure &gt;
&lt;div class="d-flex justify-content-center"&gt;
&lt;div class="w-100" &gt;&lt;img alt="VR workbench" srcset="
/media/mesa_trabajo_VR_hu_e76e33949e1c5e70.webp 400w,
/media/mesa_trabajo_VR_hu_d4ada822ef669e53.webp 760w,
/media/mesa_trabajo_VR_hu_a672529215b30c13.webp 1200w"
src="https://murgildu.github.io/media/mesa_trabajo_VR_hu_e76e33949e1c5e70.webp"
width="760"
height="320"
loading="lazy" data-zoomable /&gt;&lt;/div&gt;
&lt;/div&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="-simulator-demonstration"&gt;🎥 Simulator Demonstration&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://drive.google.com/file/d/1F6gaTqdoNPKZLrV0shXFfqmwRAgeQXWW/view?usp=drive_link" target="_blank" rel="noopener"&gt;Full practice demo video (correct)&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://drive.google.com/file/d/1k-sNFO1pCRtcw1-H20zH8s8DMCzgR879/view?usp=sharing" target="_blank" rel="noopener"&gt;Full practice demo video (incorrect)&lt;/a&gt;&lt;/p&gt;
&lt;hr&gt;</description></item><item><title>Accessibility and Autonomy in Learning 🧩</title><link>https://murgildu.github.io/projects/25-09-21-lorena/</link><pubDate>Sun, 21 Sep 2025 00:00:00 +0000</pubDate><guid>https://murgildu.github.io/projects/25-09-21-lorena/</guid><description>&lt;p&gt;&lt;strong&gt;Author:&lt;/strong&gt; Lorena Bocos Olabarría&lt;br&gt;
&lt;strong&gt;Date:&lt;/strong&gt; September 2025&lt;br&gt;
&lt;strong&gt;Supervised by:&lt;/strong&gt; Iñigo López Gazpio &amp;amp; Elsa Fernández Gómez de Segura&lt;/p&gt;
&lt;h2 id="-description"&gt;🧠 Description&lt;/h2&gt;
&lt;p&gt;This project is part of the &lt;strong&gt;Bachelor’s Thesis in Computer Engineering&lt;/strong&gt; and aims to &lt;strong&gt;enhance accessibility and autonomy in learning through the use of 3D modeling and printing technologies&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;In collaboration with the &lt;strong&gt;IBT-CRI Donostia support service&lt;/strong&gt;, a study was conducted on the design, manufacturing, and evaluation of &lt;strong&gt;three-dimensional pieces adapted for students with visual impairments or blindness&lt;/strong&gt;, to facilitate tactile understanding and learning in the classroom.&lt;/p&gt;
&lt;p&gt;The work combines an &lt;strong&gt;educational, engineering, and artistic approach&lt;/strong&gt;, integrating 3D printing optimization practices with the design of &lt;strong&gt;inclusive and sustainable educational resources&lt;/strong&gt;, including anatomical models and figures inspired by &lt;strong&gt;Basque mythology&lt;/strong&gt;.&lt;/p&gt;
&lt;h2 id="-project-objectives"&gt;🎯 Project Objectives&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Promote &lt;strong&gt;educational inclusion&lt;/strong&gt; through the use of 3D technologies.&lt;/li&gt;
&lt;li&gt;Design and manufacture &lt;strong&gt;tactile teaching materials&lt;/strong&gt; adapted for students with low vision.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Optimize 3D printing parameters&lt;/strong&gt; to improve durability and reduce material consumption.&lt;/li&gt;
&lt;li&gt;Develop an &lt;strong&gt;open-source 3D repository&lt;/strong&gt; of reusable educational resources.&lt;/li&gt;
&lt;li&gt;Encourage &lt;strong&gt;autonomy, accessibility, and sustainability&lt;/strong&gt; in learning.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="-technologies-used"&gt;🧩 Technologies Used&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Blender&lt;/strong&gt; – 3D modeling of pieces and figures.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;UltiMaker Cura&lt;/strong&gt; – Print configuration and optimization.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;FDM 3D Printers (PLA)&lt;/strong&gt; – Manufacturing of physical models.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Python / Excel&lt;/strong&gt; – Statistical analysis of impact and resistance tests.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GitHub / Google Drive&lt;/strong&gt; – Version control and shared repository management.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="-results-and-contributions"&gt;🧱 Results and Contributions&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Creation of &lt;strong&gt;over 30 educational 3D models&lt;/strong&gt; adapted to various levels (from preschool to high school).&lt;/li&gt;
&lt;li&gt;Evaluation of &lt;strong&gt;14 infill patterns&lt;/strong&gt; and different print densities to identify the most durable configurations.&lt;/li&gt;
&lt;li&gt;Construction of an &lt;strong&gt;open-access repository (CC BY)&lt;/strong&gt; compiling the designed pieces and experimental results.&lt;/li&gt;
&lt;li&gt;Direct collaboration with the &lt;strong&gt;IBT-CRI Donostia service&lt;/strong&gt;, which will receive the printed pieces for classroom use.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="-examples-of-designed-pieces"&gt;🔬 Examples of Designed Pieces&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Low poly&lt;/strong&gt; and &lt;strong&gt;high poly&lt;/strong&gt; anatomical models (male, female, and mythological “lamia”).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Tactile educational figures&lt;/strong&gt; for science and biology.&lt;/li&gt;
&lt;li&gt;Educational prototypes adapted for &lt;strong&gt;inclusive STEAM education&lt;/strong&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="-print-optimization"&gt;📊 Print Optimization&lt;/h2&gt;
&lt;p&gt;Experimental tests determined that the &lt;strong&gt;best configuration&lt;/strong&gt; for balancing durability and sustainability was:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;“Grid” or “Cross” infill at 10% density&lt;/strong&gt;,&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Layer thickness of 0.1 mm&lt;/strong&gt;,&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Standard PLA filament&lt;/strong&gt;,&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Two-dimensional infill pattern&lt;/strong&gt;, offering excellent strength-to-weight ratio.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="-open-repository"&gt;🌍 Open Repository&lt;/h2&gt;
&lt;p&gt;The 3D models designed in this project are available under a &lt;strong&gt;Creative Commons Attribution (CC BY)&lt;/strong&gt; license.&lt;br&gt;
👉 &lt;a href="https://drive.google.com/file/d/1v5OBTtKRCcz6DovRZ3YLh0b1-Ir5zWlR/view?usp=sharing" target="_blank" rel="noopener"&gt;Download the 3D models&lt;/a&gt;&lt;/p&gt;
&lt;h2 id="-conclusions"&gt;🧾 Conclusions&lt;/h2&gt;
&lt;p&gt;The project demonstrates the &lt;strong&gt;transformative potential of 3D printing in inclusive education&lt;/strong&gt;, by providing adapted and sustainable tactile materials.&lt;br&gt;
It also contributes to the &lt;strong&gt;Sustainable Development Goals (SDGs 4 and 12)&lt;/strong&gt;, promoting quality education and responsible production.&lt;/p&gt;
&lt;p&gt;In the future, the repository is expected to expand with new pieces using eco-friendly materials and optimized configurations.&lt;/p&gt;
&lt;h2 id="-license"&gt;📚 License&lt;/h2&gt;
&lt;p&gt;This project is distributed under the &lt;strong&gt;Creative Commons Attribution (CC BY)&lt;/strong&gt; license.&lt;/p&gt;
&lt;p&gt;© 2025 Lorena Bocos Olabarría. All rights reserved.&lt;/p&gt;</description></item><item><title>Exploración de la integración de IA en Unity a través del desarrollo de videojuegos 🎮</title><link>https://murgildu.github.io/post/25-02-01-oier-unity-ai-videojuegos/</link><pubDate>Sat, 01 Feb 2025 00:00:00 +0000</pubDate><guid>https://murgildu.github.io/post/25-02-01-oier-unity-ai-videojuegos/</guid><description>&lt;p&gt;Proyecto de TFG que explora la capacidad de integración de la Inteligencia Artificial en el desarrollo de videojuegos con Unity, desarrollando un videojuego tipo Tower Defense como prototipo.&lt;/p&gt;
&lt;p&gt;Exploración de la integración de IA en Unity a través del desarrollo de videojuegos 🎮
Autor: Oier Álvarez Parada
Fecha: Febrero 2025
Tutorizado por: Iñigo López Gazpio &amp;amp; Igor Rodríguez&lt;/p&gt;
&lt;p&gt;🧠 Descripción
Este proyecto corresponde al Trabajo de Fin de Grado en Ingeniería Informática, y tiene como objetivo explorar la capacidad de integración de la Inteligencia Artificial (IA) en el desarrollo de videojuegos con Unity.&lt;/p&gt;
&lt;p&gt;Para ello, se ha desarrollado un videojuego tipo Tower Defense como prototipo, integrando diferentes algoritmos de IA tradicionales (como A y versiones mejoradas*) y evaluando el uso de IA generativa para la creación de assets 3D mediante herramientas como StableFast3D y Blender, además de pruebas en entornos de realidad virtual.&lt;/p&gt;
&lt;p&gt;🎮 Características del videojuego
Juego de estrategia tipo Tower Defense desarrollado en Unity (C#).
Implementación de IA de búsqueda de caminos (pathfinding) usando:
Algoritmo aleatorio
Algoritmo A*
Versión mejorada de A*
Sistema de dificultad dinámica, donde los enemigos cambian su comportamiento en tiempo real.
Evaluación de assets generados por IA generativa (StableFast3D + Blender + VR).
Sistema de economía, oleadas de enemigos, HUD y UI totalmente funcional.&lt;/p&gt;</description></item><item><title>Exploring AI Integration in Unity through Video Game Development 🎮</title><link>https://murgildu.github.io/projects/25-02-01-oier/</link><pubDate>Sat, 01 Feb 2025 00:00:00 +0000</pubDate><guid>https://murgildu.github.io/projects/25-02-01-oier/</guid><description>&lt;p&gt;&lt;strong&gt;Author:&lt;/strong&gt; Oier Álvarez Parada&lt;br&gt;
&lt;strong&gt;Date:&lt;/strong&gt; February 2025&lt;br&gt;
&lt;strong&gt;Supervised by:&lt;/strong&gt; Iñigo López Gazpio &amp;amp; Igor Rodríguez&lt;/p&gt;
&lt;h2 id="-description"&gt;🧠 Description&lt;/h2&gt;
&lt;p&gt;This project corresponds to the &lt;strong&gt;Final Degree Project in Computer Engineering&lt;/strong&gt;, and aims to &lt;strong&gt;explore the integration capacity of Artificial Intelligence (AI) in video game development with Unity&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;To achieve this, a &lt;strong&gt;Tower Defense type video game&lt;/strong&gt; has been developed as a prototype, integrating different traditional AI algorithms (such as &lt;em&gt;A*&lt;/em&gt; and improved versions) and evaluating the use of &lt;strong&gt;generative AI&lt;/strong&gt; for creating 3D assets through tools like &lt;em&gt;StableFast3D&lt;/em&gt; and &lt;em&gt;Blender&lt;/em&gt;, in addition to testing in &lt;strong&gt;virtual reality&lt;/strong&gt; environments.&lt;/p&gt;
&lt;h2 id="-video-game-features"&gt;🎮 Video Game Features&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Tower Defense&lt;/strong&gt; strategy game developed in &lt;strong&gt;Unity (C#)&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Implementation of &lt;strong&gt;pathfinding AI&lt;/strong&gt; using:
&lt;ul&gt;
&lt;li&gt;Random algorithm&lt;/li&gt;
&lt;li&gt;A* algorithm&lt;/li&gt;
&lt;li&gt;Improved version of A*&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Dynamic difficulty&lt;/strong&gt; system, where enemies change their behavior in real time.&lt;/li&gt;
&lt;li&gt;Evaluation of &lt;strong&gt;assets generated by generative AI&lt;/strong&gt; (StableFast3D + Blender + VR).&lt;/li&gt;
&lt;li&gt;Fully functional &lt;strong&gt;economy, enemy waves, HUD and UI&lt;/strong&gt; system.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="-technologies-used"&gt;🧩 Technologies Used&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Unity&lt;/strong&gt; – Main development engine&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;C#&lt;/strong&gt; – Programming language&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Blender&lt;/strong&gt; – 3D asset modeling and analysis&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;StableFast3D&lt;/strong&gt; – Generative AI for 3D model creation&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;SteamVR / OpenXR / ALVR&lt;/strong&gt; – Virtual reality integration&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Git &amp;amp; GitHub&lt;/strong&gt; – Version control&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;</description></item><item><title>Latest</title><link>https://murgildu.github.io/latest/</link><pubDate>Mon, 24 Oct 2022 00:00:00 +0000</pubDate><guid>https://murgildu.github.io/latest/</guid><description/></item><item><title>People</title><link>https://murgildu.github.io/people/</link><pubDate>Mon, 24 Oct 2022 00:00:00 +0000</pubDate><guid>https://murgildu.github.io/people/</guid><description/></item><item><title>About EHU 3D Graphics Lab</title><link>https://murgildu.github.io/about/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://murgildu.github.io/about/</guid><description/></item></channel></rss>